Hello, I'm
Peter Claus

Game Developer | Unity Enthusiast

Peter Claus

Peter Claus

Unity Developer & CS Student

Hover to learn more about me

About Me

I'm a third-year Computer Science undergraduate with a passion for game development. My real name is Yao Zhao (赵耀).

Based in China, I focus on Unity game development and engine technology. Exploring graphics and neural rendering in my spare time.

Education: CS @ CCNU
Focus: Unity, C#, Game Dev
Exploring: Graphics, 3DGS, GI

Skills & Achievements

My expertise and recognitions in the field

Technical Skills

Game Development

  • Unity Engine (2D/3D)
  • C# Programming
  • Game Architecture Design
  • Spine 2D Animation

Full-Stack Development

  • Vue 3 + Vite Frontend
  • Node.js + Express Backend
  • PostgreSQL / Prisma ORM
  • RESTful API Design

DevOps & Deployment

  • Linux Server Administration
  • Nginx Configuration
  • SSL / HTTPS Setup
  • Tencent Cloud Services

AI & Machine Learning

  • PyTorch Framework
  • LSTM / Time Series
  • YOLOv8 Object Detection
  • Neural Rendering Basics

Graphics & Rendering

  • Rendering Pipeline
  • 3D Gaussian Splatting
  • Global Illumination
  • Light Probe Systems

Game Development

  • Unity Engine (2D/3D)
  • C# Programming
  • Game Architecture Design
  • Spine 2D Animation

Full-Stack Development

  • Vue 3 + Vite Frontend
  • Node.js + Express Backend
  • PostgreSQL / Prisma ORM
  • RESTful API Design

DevOps & Deployment

  • Linux Server Administration
  • Nginx Configuration
  • SSL / HTTPS Setup
  • Tencent Cloud Services

AI & Machine Learning

  • PyTorch Framework
  • LSTM / Time Series
  • YOLOv8 Object Detection
  • Neural Rendering Basics

Graphics & Rendering

  • Rendering Pipeline
  • 3D Gaussian Splatting
  • Global Illumination
  • Light Probe Systems

Achievements

IEEE Conference Paper

Co-authored a paper on LSTM-based pricing and replenishment decision, published at IEEE ICSECE 2024.

National Innovation Project

Led a National-level College Student Innovation Project (Category A) on handwritten math formula recognition using YOLOv8.

Future Cup Data Challenge

Third Prize in the 2024 "Future Cup" Big Data Challenge (Graduate Division), competing against graduate students as an undergraduate.

TapTap 48h GameJam

Solo programmer in a 4-person team, completed a full game "Watchdog Simulator" from concept to release in 48 hours.

E-Commerce Innovation Award

First Prize (University Level) in the National College E-Commerce "Innovation, Creativity and Entrepreneurship" Challenge.

Software Copyright

Registered software copyright for "OpenCV-based Parking Space Real-time Monitoring System V1.0".

thatgamejam #01

Solo programmer in thatgamejam #01 (by thatgamecompany), created "Fourward" — a puzzle-platformer with dual-persona mirror mechanics.

IEEE Conference Paper

Co-authored a paper on LSTM-based pricing and replenishment decision, published at IEEE ICSECE 2024.

National Innovation Project

Led a National-level College Student Innovation Project (Category A) on handwritten math formula recognition using YOLOv8.

Future Cup Data Challenge

Third Prize in the 2024 "Future Cup" Big Data Challenge (Graduate Division), competing against graduate students as an undergraduate.

TapTap 48h GameJam

Solo programmer in a 4-person team, completed a full game "Watchdog Simulator" from concept to release in 48 hours.

E-Commerce Innovation Award

First Prize (University Level) in the National College E-Commerce "Innovation, Creativity and Entrepreneurship" Challenge.

Software Copyright

Registered software copyright for "OpenCV-based Parking Space Real-time Monitoring System V1.0".

thatgamejam #01

Solo programmer in thatgamejam #01 (by thatgamecompany), created "Fourward" — a puzzle-platformer with dual-persona mirror mechanics.

Featured Projects

Check out some of my recent work

Get In Touch

Feel free to reach out for collaborations or just a friendly chat

I'm always open to discussing game development, web projects, or interesting tech ideas. Whether it's collaboration opportunities, open-source initiatives, or just exchanging thoughts about graphics and rendering—feel free to reach out!