Game Developer | Unity Enthusiast
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I'm a third-year Computer Science undergraduate with a passion for game development. My real name is Yao Zhao (赵耀).
Based in China, I focus on Unity game development and engine technology. Exploring graphics and neural rendering in my spare time.
My expertise and recognitions in the field
Co-authored a paper on LSTM-based pricing and replenishment decision, published at IEEE ICSECE 2024.
Led a National-level College Student Innovation Project (Category A) on handwritten math formula recognition using YOLOv8.
Third Prize in the 2024 "Future Cup" Big Data Challenge (Graduate Division), competing against graduate students as an undergraduate.
Solo programmer in a 4-person team, completed a full game "Watchdog Simulator" from concept to release in 48 hours.
First Prize (University Level) in the National College E-Commerce "Innovation, Creativity and Entrepreneurship" Challenge.
Registered software copyright for "OpenCV-based Parking Space Real-time Monitoring System V1.0".
Solo programmer in thatgamejam #01 (by thatgamecompany), created "Fourward" — a puzzle-platformer with dual-persona mirror mechanics.
Co-authored a paper on LSTM-based pricing and replenishment decision, published at IEEE ICSECE 2024.
Led a National-level College Student Innovation Project (Category A) on handwritten math formula recognition using YOLOv8.
Third Prize in the 2024 "Future Cup" Big Data Challenge (Graduate Division), competing against graduate students as an undergraduate.
Solo programmer in a 4-person team, completed a full game "Watchdog Simulator" from concept to release in 48 hours.
First Prize (University Level) in the National College E-Commerce "Innovation, Creativity and Entrepreneurship" Challenge.
Registered software copyright for "OpenCV-based Parking Space Real-time Monitoring System V1.0".
Solo programmer in thatgamejam #01 (by thatgamecompany), created "Fourward" — a puzzle-platformer with dual-persona mirror mechanics.
Check out some of my recent work
A full-stack knowledge management platform built with Vue 3 + Node.js + PostgreSQL. Features Typora-style Markdown editor, multi-level folders, team collaboration, and project import/export.
A Qt/C++ desktop application for educational management. Features student/teacher management, exam creation, auto-grading, score analytics, and intuitive UI design.
A Roguelike 3D shooter built with Unity. Features original "Pollution Maze" algorithm for procedural generation, enemy AI, Boss battles, and weapon progression system.
A 2D side-scrolling ARPG built with Unity. Features complex combat system with 5-hit combos, cancel mechanics, and multiple skills. Self-made Spine 2D animations.
Feel free to reach out for collaborations or just a friendly chat
I'm always open to discussing game development, web projects, or interesting tech ideas. Whether it's collaboration opportunities, open-source initiatives, or just exchanging thoughts about graphics and rendering—feel free to reach out!